![]() ![]() At this intersection stands the invitation to radically reimagine games and play: their forms, their meanings, their politics, and their place within the world. The place where queerness meets games is a site of radical potential. ![]() ![]() Special Issue - Queerness and Video Games Not Gay as in Happy: Queer Resistance and Video Games (Introduction) by Bonnie Ruberg, Amanda PhillipsĬontent note: This introduction includes references to, but not explicit descriptions of, online harassment, queerphobia, and sexual assault. ![]() Her book, Gamer Trouble, is under contract with NYU Press You can find her work in Queer Game Studies, Games and Culture, Digital Creativity, and Debates in the Digital Humanities. Justice in video games and the digital humanities. She teaches game studies and game design and writes about death, race, gender, and social They are the author of Video Games Have Always Been Queer (New York University Press, 2019), the co-editor of Queer Game Studies (University of Minnesota Press, 2017), and the co-lead organizer of the annual Queerness and Games Conference.Īmanda Phillips is Assistant Professor of English and Film and Media Studies at Georgetown University and Chair of the American Studies Association Digital Humanities Caucus. is an assistant professor of digital games and interactive media in the Department of Informatics and the Program in Visual Studies at the University of California, Irvine. ![]()
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